
Benedykt
Benedykt
Action
Weapon Attackd20+3
- Shortsword 1d6+1
- Crossbow light (80/320ft.) 1d8+1
- Handaxe (20/60ft.) 1d6+1
- Dagger 1d4+1
Healer's kit
stabilize creature
Spell casting
See spell casting cheat sheet
Detect Thoughts
/LR
for free, 2nd level
Bonus Action
Spell casting
See spell casting cheat sheet
Adrenaline Rush
/LR
dash & 2 THP
Transmogrifying Elixir
see Big Ben
Reaction
Opportunity Attack
See Weapon Attack
Spell casting
See spell casting cheat sheet
Movement
Walking 30ft.
(6 Felder)
Features
Darkvision
60 ft. (12 squares)
Powerful Build
One size larger when determinig carrying capacity and weight I can push, drag or lift
Relentless Endurance
/LR
when reduced to 0 HP instead 1 HP
Languages
Common, Draconic, Elvish, Dwarvish, Orc
Bookworm
Create on spell scroll of 1
Telepathic
speak telepathically in any language you know to any creature you can see within 60ft. (20 squares)
Esoteric Theories
Laboratory Assistant
You know Find Familiar
Pharmacology
When healing, add +5 to the amount
Bedside Manner
Expertise in Insight & Persuasion
HP
/31
Temporary hit points
Hit dice
d8/LR
AC
13
Contamination
0
Initiative
+1
Big Ben
Action
Weapon Attackd20+7
- Meaty Fist 1d10+9
Bonus Action
Adrenaline Rush
/LR
dash & 2 THP
Reaction
Opportunity Attack
See Weapon Attack
Movement
Walking 40ft.
(8 squares)
Long Jump
10 ft. run-up, 40ft. (8 squares) jump
High Jump
10ft.(2 squares) run-up, 16ft. (3 squares) jump
Features
Darkvision
120 ft. (24 squares)
Auto healing
regain 2 HP at start of turn
Powerful Build
One size larger when determinig carrying capacity and weight I can push, drag or lift
Relentless Endurance
/LR
when reduced to 0 HP instead 1 HP
Languages
Common, Draconic, Elvish, Dwarvish, Orc
HP
/31
Temporary hit points
Hit dice
d8/LR
AC
15
Contamination
0
Initiative
+1
Lil' Ben
Action
Help
Give advantage to next attacker
Weapon Attackd20+3
- Talons 1
Reaction
Opportunity Attack
See Weapon Attack
Movement
Walking 5ft.
(1 Feld)
Flying 60ft.
(12 Felder)
Features
Flyby
No opportunity attacks while flying
Keen Hearing and Sight
Advantage on perception checks when hearing or seeing
Darkvision
120 ft. (24 squares)
HP
/1
AC
11
Contamination
0
DC
15
ATK
+7
Spell Slots per SR
- 2:
Concentration
Action
Cantrip
2nd level
Infect
diseased for 3 successful CON saves, start of turn -> 1d12 necrotic damage
Jump
Stream of Consumption
CON save -> 1 level of exhaustion -> 1d4 + spell mod HP for you
Toxic Shield
Unseen Servant
Alter Self
Caustic Grip
attack -> 4d4 acid dmg, restrained until your next turn OR -> STR save -> auto 4d4 acid dmg if stays restrained
Detect Thoughts
Enhance Ability
Enlarge/Reduce
Hold Person
Wither and Bloom
10ft. sphere -> CON save -> 2d6 necrotic dmg -> 1 creature 1 hit dice + spell mod healing