eledaina.jpg

Eledaina

Eledaina

Action
Weapon Attackd20+1
  • Quarterstaff 1d6+-1
  • Unarmed Horn Strik 1d6+-1
Spell casting
See spell casting cheat sheet
Detect Thoughts
/LR
for free, 2nd level
Bonus Action
Spell casting
See spell casting cheat sheet
Combat wild shape
/SR
Transform into a beast of CR 1 or lower. Stay in shape for 2 hour(s)
Reaction
Opportunity Attack
See Weapon Attack
Spell casting
See spell casting cheat sheet
Spell Opportunity Attack (Warcaster)
Any single target spell with 1 action casting time
Movement
Walking 35ft.
(7 squares)
Mirthful Leaps
When jumping add 1d8 in feet to the distance
Features
Magic Resistance
Advantage against spell saving throws
War Caster
Advantage on concentration checks
Telepathic
speak telepathically in any language you know to any creature you can see within 60ft. (20 squares)
HP
/31
Temporary hit points
Hit dice
d8/LR
AC
15
Contamination
0
Initiative
+2

Dire Wolf

Action
Bite Attackd20+5
DC 13 STR save or knocked prone
  • Bite 2d6+3
Bonus Action
Combat wild shape1d8*Lvl
Use spell slots for healing
Reaction
Opportunity Attack
See Weapon Attack
Movement
Walking 50ft.
(10 squares)
Features
Keen Hearing and Smell
Advantage on Perception checks that rely on hearing or smell.
Pack Tactics
Advantage on attacks when at least one allie within 5 ft.
HP
/37
AC
14
Contamination
0

Brown Bear

Action
Multiattack(one of each)d20+6
  • Bite 1d8+4
  • Claw 2d6+4
Bonus Action
Combat wild shape1d8*Lvl
Use spell slots for healing
Reaction
Opportunity Attack
See Weapon Attack
Movement
Walking 40ft.
(8 squares)
Climbing 30ft.
(6 squares)
Features
Keen Smell
Advantage on Perception checks that rely on smell.
HP
/34
AC
11
Contamination
0

Giant Spider

Action
Melee Attackd20+5
DC 11 CON save or 2d8 poison dmg(or half)
  • Bite 1d8+3
Ranged Attack (Web)d20+5
target is restrained. Can use STR save as action to break free. Web has AC 10, 5 HP
  • Web (30/60 ft.) DC 12
Bonus Action
Combat wild shape1d8*Lvl
Use spell slots for healing
Reaction
Opportunity Attack
See Weapon Attack
Movement
Walking 30ft.
(6 squares)
Climbing 30ft.
(6 squares)
Features
Spider Climb
Can climb difficult surfaces, including upside down
Web Sense
While in contact with a web, knows exact location of everything in contact with the web
Web Walker
Ignore movement restrictions caused by webbing
Blindsight
10 ft. (2 squares)
Darkvision
60 ft. (12 squares)
HP
/26
AC
14
Contamination
0

Giant Toad

Action
Bite Attackd20+4
target is grappled & restrained (escape DC 13)
  • Bite 1d10+2+1d10
Swallowd20+4
on hit, target is additionally swallowed-> blinded & restrained, and takes 3d6 acid damage at the start of your turn
  • Bite 1d10+2+1d10
Bonus Action
Combat wild shape1d8*Lvl
Use spell slots for healing
Reaction
Opportunity Attack
See Attack
Movement
Walking 20ft.
(4 squares)
Swimming 40ft.
(8 squares)
Long jump (standing leap)
20 ft. (4 squares)
High jump (standing leap)
10 ft. (2 squares)
Features
Amphibious
breath air and water
Darkvision
30 ft. (6 squares)
HP
/39
AC
11
Contamination
0

Giant Octopus

Action
Tentacles d20+5
target is grappled & restrained (escape DC 16)
  • Tentacle (15ft.) 2d6+3
Ink Cloud
/SR
if underwater, 20 ft. cloud. Area is heavily obscured for 1 minute
Bonus Action
Combat wild shape1d8*Lvl
Use spell slots for healing
Dash
If Ink Cloud as action
Reaction
Opportunity Attack
See Attack
Movement
Walking 10ft.
(2 squares)
Swimming 60ft.
(10 squares)
Features
Water Breathing
can only breath under water
Hold Breath
can hold breath out of water for 1 hour
Underwater Camouflage
advantage on Stealth checks while underwater
HP
/52
AC
11
Contamination
0

Notes