
Mustafa
Mustafa
Action
Weapon Attackd20+5
- Maul 2d6+3
- Greatsword 2d6+3
- Handaxe 1d6+3
- Horns 1d6+3
Echo Weapon Attackd20+5
same as above but originates from echo location
Bonus Action
Goring Rush
after Dash and movement of 20 ft., Horns attack
Hammering HornsDC 13
As part of attack, attempt to push creature for 10 ft.
Second Wind
/SR
regain 1d10 + 3 hit points
Manifest Echo
Manifest echo within 15 ft. of you (AC 16, HP 1, immune to all conditions, my saving throws, speed 30 ft.)
Dismiss Echo
let echo vanish
Echo teleport
Switch places with echo at cost of 15 ft. of movement (distance doesn't matter)
Great weapon master
extra attack when crit or killed a creature
Reaction
Opportunity Attack
See Weapon Attack
Echo Opportunity Attack
See Weapon Attack (originates from echo location)
Movement
Walking 30 ft.
(10 squares)
Features
Labyrinthine Recall
You always know where north is. Advantage on checks for navigating or tracking.
Great Weapon Fighting
Reroll 1 or 2 on damage when attacking with two-handed weapon
Great Weapon Master
take -5 penalty to attack roll to get +10 damage
Action Surge
Extra action
/SR
Unleash Incarnation
Extra attack
/LR
when attack, extra attack with echo (for rest of turn)
HP
/31
Temporary hit points
Hit dice
d10/LR
AC
16
Contamination
0
Initiative
+1