
Nex
Nex
- Crossbow light 1d8+1
- Crossbow Hand 1d6+1
- Dagger 1d4+1
Bernadette
- Slam 1d8+4
Hedrick
- Talons 1
DC
16
ATK
+8
Spell Slots per SR
- 2:
Concentration
Action
Cantrip
Chill Touch
spell attack -> 1d8 necrotic damage, target can not regain hit points, undead have disadvantage against you until end of your next turn
Poison Needle
spell attack -> 1d10 poison damage, if reduced to 0 hit points, poisoned and paralyzed for 1 hour
Shocking Grasp
spell attack (advantage if metal armor) -> 1d8 lightning damage, no reactions until next turn
Spare the Dying
stabilize a creature with 0 hit points
2nd level
Acid Orb
spell attack -> 2d6 acid damage, orb explosion -> DEX save -> 3d6 acid damage
Bless
up to 4 creatures -> +1d4 to attack rolls and saving throws
Comet Shards
4 comets -> each 2d4 + spell ATK mod force dmg & push 10 feet
a delerium chip worth 10 gp, which the spell consumes
False Life
1d4 + 9 temporary hit points
Infect
diseased for 3 successful CON saves, start of turn -> 1d12 necrotic damage
Inflict Wounds
spell attack -> 4d10 necrotic damage
Stream of Consumption
CON save -> 1 level of exhaustion -> 1d4 + spell mod HP for you
Biohazard
15-foot cube, difficult terrain -> CON save -> 1d8 poison damage, poisoned until next turn
Controlled Mutation
a delerium fragment worth 100 gp
Gentle Repose
stop a corpse from decaying (or becoming undead)
Grasping Ghost
1 creature -> STR save -> 3d8 necrotic damage -> grapple and moved 30 feet -> STR or DEX check to escape
Invigorate
up to 3 creatures -> 10 temporary hit points
Wither and Bloom
10ft. sphere -> CON save -> 2d6 necrotic dmg -> 1 creature 1 hit dice + spell mod healing