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Remmi

Remmi

Action
2 Weapon Attacks (Dual Wielder)d20+6
  • Schimmel Pimmel 1d8+1d8+4
  • Shortsword 1d6+4
Hat of Disguise
Disguise Self at will as an action
Sneak Attack
Sneak Attack
if advantage, OR ally within 5ft. of target OR no one within 5ft. of you AND no disadvantage
  • Damage 2d6
Bonus Action
Cunning Action
Dash, Disengage, or Hide
Activate Schimmel Pimmel
see Schimmel Pimmel section
Reaction
Opportunity Attack
See Weapon Attack
Movement
Walking 30ft.
(6 Felder)
Climbing 30ft.
(6 Felder)
Feline Agility
Double movement speed for one turn, reactivates if 0 movement on 1 turn
Features
Actor
Advantage on Deception & Performance if impersonating
Noble Confidence
/SR
give 1d4 bonus to ability check, saving throw or attack roll, to 2 allies per short rest
Fancy Footwork
no opportunity attacks from target when meleed before
Schimmel Pimmel
The sword taketh and the sword giveth
/LR
When you hit a creature with an attack roll using the sword, you can expend 1 charge to regain a number of hit points equal to the extra damage the sword dealt. The sword regains 1d3 expended charges daily at dawn.
You can use a bonus action to speak its name, causing it to set its appareance for 1 minute. Roll a d6 to determine the effect
d6effect
1The sword takes the form of a green emerald and deals an extra 1d8 psychic damage
2The sword takes the form of a yellow topaz and deals an extra 1d8 necrotic damage
3The sword takes the form of a purple amathyst and deals an extra 1d8 force damage
4The sword takes the form of a white crystal and deals an extra 1d8 radiant damage
5The sword takes the form of a blue saphire and deals an extra 1d8 thunder damage
6The sword takes on two forms. Roll on this table twice more. There’s no limit to how many additional colors the sword can take on in this manner
HP
/27
Temporary hit points
Hit dice
d8/LR
AC
17
Contamination
0
Initiative
+7

Notes