| Simple Melee Weapons | | | | |
| Club | 1d4 bludgeoning | Light | Slow (reduce speed by 10 ft.) | 1 sp |
| Dagger | 1d4 piercing | Finesse, light, thrown (range 20/60) | Nick (cool for dual-wielding) | 2 gp |
| Greatclub | 1d8 bludgeoning | Two-handed | Push (push by 10 ft.) | 2 sp |
| Handaxe | 1d6 slashing | Light, thrown (range 20/60) | Vex (Advantage on next attack) | 5 gp |
| Javelin | 1d6 piercing | Thrown (range 30/120) | Slow (reduce speed by 10 ft.) | 5 sp |
| Light hammer | 1d4 bludgeoning | Light, thrown (range 20/60) | Nick (cool for dual-wielding) | 2 gp |
| Mace | 1d6 bludgeoning | - | Sap (target disadvantage on next attack) | 5 gp |
| Quarterstaff | 1d6 bludgeoning | Versatile (1d8) | Topple (make target prone -> advantage on melee attacks) | 2 sp |
| Sickle | 1d4 slashing | Light | Nick (cool for dual-wielding) | 1 gp |
| Spear | 1d6 piercing | Thrown (range 20/60), versatile (1d8) | Sap (target disadvantage on next attack) | 1 gp |
| Simple Ranged Weapons | | | | |
| Crossbow, light | 1d8 piercing | Ammunition (range 80/320), loading, two-handed | Slow (reduce speed by 10 ft.) | 25 gp |
| Dart | 1d4 piercing | Finesse, thrown (range 20/60) | Vex (Advantage on next attack) | 5 cp |
| Shortbow | 1d6 piercing | Ammunition (range 80/320), two-handed | Vex (Advantage on next attack) | 25 gp |
| Sling | 1d4 bludgeoning | Ammunition (range 30/120) | Slow (reduce speed by 10 ft.) | 1 sp |
| Martial Melee Weapons | | | | |
| Battleaxe | 1d8 slashing | Versatile (1d10) | Topple (make target prone -> advantage on melee attacks) | 10 gp |
| Flail | 1d8 bludgeoning | - | Sap (target disadvantage on next attack) | 10 gp |
| Glaive | 1d10 slashing | Heavy, reach, two-handed | Graze (damage on missed attack) | 20 gp |
| Greataxe | 1d12 slashing | Heavy, two-handed | Cleave (also attack nearby enemy | 30 gp |
| Greatsword | 2d6 slashing | Heavy, two-handed | Graze (damage on missed attack) | 50 gp |
| Halberd | 1d10 slashing | Heavy, reach, two-handed | Cleave (also attack nearby enemy | 20 gp |
| Lance | 1d12 piercing | Reach, special | Topple (make target prone -> advantage on melee attacks) | 10 gp |
| Longsword | 1d8 slashing | Versatile (1d10) | Sap (target disadvantage on next attack) | 15 gp |
| Maul | 2d6 bludgeoning | Heavy, two-handed | Topple (make target prone -> advantage on melee attacks) | 10 gp |
| Morningstar | 1d8 piercing | - | Sap (target disadvantage on next attack) | 15 gp |
| Pike | 1d10 piercing | Heavy, reach, two-handed | Push (push by 10 ft.) | 5 gp |
| Rapier | 1d8 piercing | Finesse | Vex (Advantage on next attack) | 25 gp |
| Scimitar | 1d6 slashing | Finesse, light | Nick (cool for dual-wielding) | 25 gp |
| Shortsword | 1d6 piercing | Finesse, light | Vex (Advantage on next attack) | 10 gp |
| Trident | 1d6 piercing | Thrown (range 20/60), versatile (1d8) | Topple (make target prone -> advantage on melee attacks) | 5 gp |
| War pick | 1d8 piercing | - | Sap (target disadvantage on next attack) | 5 gp |
| Warhammer | 1d8 bludgeoning | Versatile (1d10) | Push (push by 10 ft.) | 15 gp |
| Whip | 1d4 slashing | Finesse, reach | Slow (reduce speed by 10 ft.) | 2 gp |
| Martial Ranged Weapons | | | | |
| Blowgun | 1 piercing | Ammunition (range 25/100), loading | Vex (Advantage on next attack) | 10 gp |
| Crossbow, hand | 1d6 piercing | Ammunition (range 30/120), light, loading | Vex (Advantage on next attack) | 75 gp |
| Crossbow, heavy | 1d10 piercing | Ammunition (range 100/400), heavy, loading, two-handed | Push (push by 10 ft.) | 50 gp |
| Longbow | 1d8 piercing | Ammunition (range 150/600), heavy, two-handed | Slow (reduce speed by 10 ft.) | 50 gp |