Crowe and Sons Smithy

Local smith

Wares

Weapons

Weapon NameDamagePropertiesMasteryCost
Simple Melee Weapons
Club1d4 bludgeoningLightSlow (reduce speed by 10 ft.)1 sp
Dagger1d4 piercingFinesse, light, thrown (range 20/60)Nick (cool for dual-wielding)2 gp
Greatclub1d8 bludgeoningTwo-handedPush (push by 10 ft.)2 sp
Handaxe1d6 slashingLight, thrown (range 20/60)Vex (Advantage on next attack)5 gp
Javelin1d6 piercingThrown (range 30/120)Slow (reduce speed by 10 ft.)5 sp
Light hammer1d4 bludgeoningLight, thrown (range 20/60)Nick (cool for dual-wielding)2 gp
Mace1d6 bludgeoning-Sap (target disadvantage on next attack)5 gp
Quarterstaff1d6 bludgeoningVersatile (1d8)Topple (make target prone -> advantage on melee attacks)2 sp
Sickle1d4 slashingLightNick (cool for dual-wielding)1 gp
Spear1d6 piercingThrown (range 20/60), versatile (1d8)Sap (target disadvantage on next attack)1 gp
Simple Ranged Weapons
Crossbow, light1d8 piercingAmmunition (range 80/320), loading, two-handedSlow (reduce speed by 10 ft.)25 gp
Dart1d4 piercingFinesse, thrown (range 20/60)Vex (Advantage on next attack)5 cp
Shortbow1d6 piercingAmmunition (range 80/320), two-handedVex (Advantage on next attack)25 gp
Sling1d4 bludgeoningAmmunition (range 30/120)Slow (reduce speed by 10 ft.)1 sp
Martial Melee Weapons
Battleaxe1d8 slashingVersatile (1d10)Topple (make target prone -> advantage on melee attacks)10 gp
Flail1d8 bludgeoning-Sap (target disadvantage on next attack)10 gp
Glaive1d10 slashingHeavy, reach, two-handedGraze (damage on missed attack)20 gp
Greataxe1d12 slashingHeavy, two-handedCleave (also attack nearby enemy30 gp
Greatsword2d6 slashingHeavy, two-handedGraze (damage on missed attack)50 gp
Halberd1d10 slashingHeavy, reach, two-handedCleave (also attack nearby enemy20 gp
Lance1d12 piercingReach, specialTopple (make target prone -> advantage on melee attacks)10 gp
Longsword1d8 slashingVersatile (1d10)Sap (target disadvantage on next attack)15 gp
Maul2d6 bludgeoningHeavy, two-handedTopple (make target prone -> advantage on melee attacks)10 gp
Morningstar1d8 piercing-Sap (target disadvantage on next attack)15 gp
Pike1d10 piercingHeavy, reach, two-handedPush (push by 10 ft.)5 gp
Rapier1d8 piercingFinesseVex (Advantage on next attack)25 gp
Scimitar1d6 slashingFinesse, lightNick (cool for dual-wielding)25 gp
Shortsword1d6 piercingFinesse, lightVex (Advantage on next attack)10 gp
Trident1d6 piercingThrown (range 20/60), versatile (1d8)Topple (make target prone -> advantage on melee attacks)5 gp
War pick1d8 piercing-Sap (target disadvantage on next attack)5 gp
Warhammer1d8 bludgeoningVersatile (1d10)Push (push by 10 ft.)15 gp
Whip1d4 slashingFinesse, reachSlow (reduce speed by 10 ft.)2 gp
Martial Ranged Weapons
Blowgun1 piercingAmmunition (range 25/100), loadingVex (Advantage on next attack)10 gp
Crossbow, hand1d6 piercingAmmunition (range 30/120), light, loadingVex (Advantage on next attack)75 gp
Crossbow, heavy1d10 piercingAmmunition (range 100/400), heavy, loading, two-handedPush (push by 10 ft.)50 gp
Longbow1d8 piercingAmmunition (range 150/600), heavy, two-handedSlow (reduce speed by 10 ft.)50 gp

Armor

Armor NameArmor Class (AC)StrengthStealthCost
Light Armor
Padded11 + Dex modifier-Disadvantage5 gp
Leather11 + Dex modifier--10 gp
Studded leather12 + Dex modifier--45 gp
Medium Armor
Hide12 + Dex modifier (max 2)--10 gp
Chain shirt13 + Dex modifier (max 2)--50 gp
Scale mail14 + Dex modifier (max 2)-Disadvantage50 gp
Breastplate14 + Dex modifier (max 2)--400 gp
Half plate15 + Dex modifier (max 2)-Disadvantage750 gp
Heavy Armor
Ring mail14-Disadvantage40 gp
Chain mail16Str 13Disadvantage75 gp
Splint17Str 15Disadvantage200 gp
Plate18Str 15Disadvantage1 500 gp
Shield
Shield+2--10 gp